Saturday, 30 August 2014

Year 1-2 Directed Study!


Further to the meeting this morning, the directed study period should focus in the study and application of one of the three areas of specialism listed below. These areas of study will guide your development throughout the course, and eventually, your career. By the end of year two you will be asked to identify a preferred specialism and area of study – now is the time to start exploring what that might be.

1.       Concept Art
                             Iterative design process (2D and/or 3D)

2.       Game Design / UI
                             Game design document
                             Interactive prototype
                             User Interface (UI) / User Experience (UX)

3.       Game Asset
                             Character
                             Environment
                             Artefacts
 
Once you have chosen an area of interest identify and research job roles, industry variations, and develop the necessary skills required your chosen field. Please note: You will not be duty bound to this topic forever should you change your aspirations within the course / career!

What does it take to be a Concept Artist for Blizzard?
How do studios (big / small) develop and communicate game ideas?
What are the key factors for creating a ‘AAA’ style game asset?

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