- Change the way the text flows it isn't central, instead should be left-aligned or justified.
- Circles underneath the numbers in the diagrams so they are more visible.
- Putting in more description, must imagine people haven't played the games I've based my prototype on (no jargon)
- Frames on all diagrams.
- Use HUD instead of UI.
- Take how the questions like "How will it sound?" be more confident and say what you want in the game not can I have this in the game.
- Don't let your border dictate your design.
- Get rid of the concept art page and free up a space for more content.
- switch slide 9/8 around.
Thursday, 27 November 2014
Taxidermy Girl GDD 0.02
Revised MVP GDD, After a feedback session with my group and tutor they gave me serial bits to change such as ...
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