Saturday 30 August 2014

Year 1-2 Directed Study!


Further to the meeting this morning, the directed study period should focus in the study and application of one of the three areas of specialism listed below. These areas of study will guide your development throughout the course, and eventually, your career. By the end of year two you will be asked to identify a preferred specialism and area of study – now is the time to start exploring what that might be.

1.       Concept Art
                             Iterative design process (2D and/or 3D)

2.       Game Design / UI
                             Game design document
                             Interactive prototype
                             User Interface (UI) / User Experience (UX)

3.       Game Asset
                             Character
                             Environment
                             Artefacts
 
Once you have chosen an area of interest identify and research job roles, industry variations, and develop the necessary skills required your chosen field. Please note: You will not be duty bound to this topic forever should you change your aspirations within the course / career!

What does it take to be a Concept Artist for Blizzard?
How do studios (big / small) develop and communicate game ideas?
What are the key factors for creating a ‘AAA’ style game asset?

PAL Summer projects, gotta keep busy!

It's been a long while since I've written a blog and although it's nice to have a break, its probably for the best if I get into the habit of blog writing again. I was accepted to become a PAL, which stands for Peer Assisted Learning, ad my role is to be a mentor to upcoming First Years which gives me great joy, being able to pass on advice is always a good thing especially for people who probably felt like I did before starting Uni, nervous ... unsure of things. helping people is a very nice job indeed!

The job of a PAL was to set a Summer Project to get the firsties thinking about drawing and getting into the practise of making sketchbooks with both imaginative and real drawings with both 2d and 3d aspects! For my own project it has to coincide with the directed study set by our tutors, for that I will choose to study up for game asset creation and will make a different blog post for that another time.

For my project sketchbook I am going to do more environmental studies as I felt these were my weak-points, along with life like drawings, I will aim to explore my darker side and use my interest in the occult to create two final pieces both environmental and character design. My character designing of late has been a bit underwhelming so I hope to 'get my groove' back so to speak over the course of this month in preperation for Year 2 ... eek!