Thursday 23 October 2014

Looking into similar games to my Prototype

In addition to playing the games I took inspiration from, I remember in a lecture to look for games with similar themes to the ones we want to make so thats what I started looking for, the main themes of my game/prototype are Taxidermy, Exploration, Creation and Turn based combat.


I began looking for games that feature Taxidermy to see how this would be used in the world, as of this moment I have yet to find one that has it as a core game feature. I did find a DLC feature for ‘Heavy Rain Chronicles’ I haven’t played Heavy Rain or the DLC so I watched this youtuber play but as it is only just a feature of it not as the main theme of the game or the DLC. I don’t want to use quick time events as I as a player find these a little jarring to the experience of my game play. The way the game has the Taxidermist work in the house gives me some ideas on where I will but her work area and her living area. Also the game having human taxidermy could be something I have the villain of the game use as the incentive for Florence to destroy her formula. Does she keep her friends alive or does she destroy the thing that keeps them alive to prevent. The overall feel of the DLC really got my heart pumping,

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Next I looked at games that used creation or item combination as part of the gameplay, game like this includes Dead Rising 3, in which the player creates certain combinations of items to kill zombies faster or in odd ways. here is a gameplay from TotalBiscuit. I can’t get through the game because of a glitch with my game file so I watched his gameplay. The game itself if in the style that I want (3rd person view) but the way this series uses saving is something I really hate, I like to be able to save frequently and with many places to do it, this is where I use my postboxes as they are something that you’d see dotted around commonly. One of the problems I’ve found (and that the youtuber found) is that once you’ve created the most powerful items in this game you have pretty much won the game in a sense because everything dies so quickly. For my created items I want there to be a limit on the amount of powerful things you can create, for instance you could create a rare large creature and only be able to have one in your party and you wouldn’t be able to get it again until the creature died.

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Lastly I looked at the fighting style from Final Fantasy 10, out of all the turn based combat I have always found this one the most engaging, I'm not sure why because a lot of FF games feature this style of combat, maybe because the 10th one is my favourite. This is a video showing the combat style of the game, I love the clean way it looks and despite being quite old by the other games comparison, I love the way you can see the player attack order, and how certain moves affect the way the fight pans out. Also I love the music in the fight scenes, so jaunty and gets you rather perked up. Would love to have perky music like this in the game

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